Archive for June, 2009
Thursday, June 25th, 2009
Working on an environment concept for my latest project; had to come up with a “Photoshop City” … thought I’d post it up.
My prepro sketch of the idea: (time to conceptualize the idea – 3 hours)
Renders of the city after I modelled it out in 3D: (time to produce – approx 1 hour)
Still a WIP, but it gets the idea across enough, I think.
Tuesday, June 16th, 2009
Ripple Fail
Motion study (fail) for a ground impact shock ripple.
Still trying to figure out how to do one correctly, so if anyone out there knows a method, I'm always willing to learn.
Here's the setup for what I've done (although I can't think of a reason why anyone would implement it):
- Softbody NURBS plane with wave deformer influencing the soft body particles.
- Control is handled via keying the wave deformer attributes.
- Rebuild the NURBS plane and place the soft body particle influence from the original NURBS plane to the rebuilt one (you can do this easily via Outliner)
- Hide original NURBS plane. And now you have a new deforming NURBS object with which you can collide particles with.
- Create a bed of particles and attach a gravity field to them.
- Make the bed of particles collide with the rebuilt softbody.
- Instance the particles with geometry (rocks, slabs, whatever)
Let me know if this actually becomes of use to anyone, because I would be seriously intrigued. lol