Archive for the 'Works in Progress (WIPs)' Category
Sunday, January 3rd, 2010
Matte painting WIP
Thursday, June 25th, 2009
Working on an environment concept for my latest project; had to come up with a “Photoshop City” … thought I’d post it up.
My prepro sketch of the idea: (time to conceptualize the idea – 3 hours)

Renders of the city after I modelled it out in 3D: (time to produce – approx 1 hour)


Still a WIP, but it gets the idea across enough, I think.
Tuesday, June 16th, 2009
Ripple Fail
Motion study (fail) for a ground impact shock ripple.
Still trying to figure out how to do one correctly, so if anyone out there knows a method, I'm always willing to learn.
Here's the setup for what I've done (although I can't think of a reason why anyone would implement it):
- Softbody NURBS plane with wave deformer influencing the soft body particles.
- Control is handled via keying the wave deformer attributes.
- Rebuild the NURBS plane and place the soft body particle influence from the original NURBS plane to the rebuilt one (you can do this easily via Outliner)
- Hide original NURBS plane. And now you have a new deforming NURBS object with which you can collide particles with.
- Create a bed of particles and attach a gravity field to them.
- Make the bed of particles collide with the rebuilt softbody.
- Instance the particles with geometry (rocks, slabs, whatever)
Let me know if this actually becomes of use to anyone, because I would be seriously intrigued. lol
Sunday, June 1st, 2008
Small Soldiers Lipsync
Small soldiers animation pass prior to lipsync blockout. Work in Progress.
Saturday, April 5th, 2008
In due time…
Works to be posted soon…although, the website itself is currently a WIP, it’s moving along quite rapidly.


