Sunday, January 3rd, 2010

Matte painting WIP

Posted by charleslin | Filed in Works in Progress (WIPs) | Comment now »

Friday, November 6th, 2009

When boredom carries imaginations away…

This is what happens when I get carried away. LOL. I started out to just model a Thomas Tank Engine Toy (yah…that’s a mouf-full) and then eventually it got turned into this…


thomasTankPlane

here’s a side view…

thomasTankPlane1

Posted by charleslin | Filed in Uncategorized | Comment now »

Thursday, June 25th, 2009

Working on an environment concept for my latest project; had to come up with a “Photoshop City” … thought I’d post it up.

My prepro sketch of the idea: (time to conceptualize the idea – 3 hours)
enviroconcept1

Renders of the city after I modelled it out in 3D: (time to produce – approx 1 hour)
citysnapshot2
citysnapshot1

Still a WIP, but it gets the idea across enough, I think.

Posted by charleslin | Filed in Works in Progress (WIPs) | Comment now »

Tuesday, June 16th, 2009

Ripple Fail

Motion study (fail) for a ground impact shock ripple.
Still trying to figure out how to do one correctly, so if anyone out there knows a method, I'm always willing to learn.

Here's the setup for what I've done (although I can't think of a reason why anyone would implement it):
- Softbody NURBS plane with wave deformer influencing the soft body particles.
- Control is handled via keying the wave deformer attributes.
- Rebuild the NURBS plane and place the soft body particle influence from the original NURBS plane to the rebuilt one (you can do this easily via Outliner)
- Hide original NURBS plane. And now you have a new deforming NURBS object with which you can collide particles with.
- Create a bed of particles and attach a gravity field to them.
- Make the bed of particles collide with the rebuilt softbody.
- Instance the particles with geometry (rocks, slabs, whatever)

Let me know if this actually becomes of use to anyone, because I would be seriously intrigued. lol

Posted by charleslin | Filed in Works in Progress (WIPs) | Comment now »

Tuesday, May 12th, 2009

A Steampunk MMO?

Ok I have to admit, I don’t have a lot of time for video games…but the revelation of a new Steampunk MMO that’s free to play makes me wish I did.

Gonna have to check this out…who knows, diving into this game may be just the thing I need for some inspiration on my new rig project that I’m trying to plan.

neoSteam Screenshot

Link:http://neosteam.gamigo.com/

Posted by charleslin | Filed in Uncategorized | Comment now »

Sunday, June 1st, 2008

Small Soldiers Lipsync

Small soldiers animation pass prior to lipsync blockout. Work in Progress.

Posted by charleslin | Filed in Works in Progress (WIPs) | Comment now »

Saturday, April 5th, 2008

In due time…

Works to be posted soon…although, the website itself is currently a WIP, it’s moving along quite rapidly.

Posted by charleslin | Filed in Works in Progress (WIPs) | Comment now »

Saturday, March 29th, 2008

A penny for your thoughts…and my 2 cents for free…

Well, the site is finally up! Still have a few sections to work on, and A lot more customizing to do with the forums, but for the most part, I think everything seems to finally be comming together in a working order.

Now to find a few guinea pigs — I mean excellent prospective candidates to test everything out, and I think we should be fully live in a few days.

*sigh* I still have more rendering to do for the demo reel as well…so much to do…so little time…

Posted by charleslin | Filed in AnimationSpot | Comment now »